About Me

With a rich history in the digital media and mobile entertainment industry, I am not only a “Digital Native,” but also a highly qualified professional with a strong background in mobile games and apps.

The Beginning

After completing my degree in Media & Business Management at the University of Manchester, I dove straight into the dynamic world of digital media. My journey began in 1999 at a subsidiary of Bertelsmann AG, Digital World Services, where I gained invaluable first-hand experience in technical business development and project management. For example, I was able to establish the company’s California branch in the USA and then lead a major project at the then highly-hyped file-sharing service Napster.

handy.de

With the beginning of 2003 I took on a new challenge at “handy.de”, later arvato mobile, where I was able to build, expand, and lead the mobile games department. At that time, the first (Java) games were just coming to mobile devices, and it was an exciting experience to witness the rise of this innovative technology and be a part of its very start and growth.

mPilot (Freelance Consultant)

By the end of 2008, I joined Cellular GmbH for one and a half years – as Cellulargames we’ve been working on a white-label solution for telecommunications providers until the global financial crisis thwarted our plans. That’s when I became a freelance consultant for the first time – during this initial years as consultant, I was able to work for companies of various sizes – large companies such as Gamesload (Deutsche Telekom) or compeople AG, but also smaller players such as butterfly-effected or Intent Software GmbH were among my clients.

LITE Games

In 2013, Intent Software GmbH managed to convince me to switch back to permanent employment, and together we founded LITE Games GmbH in 2014. During the 10 years that I built and led LITE Games, I was able to grow the company from a one-man show to one of the leading mobile publishers in the classic board game genre. While our titles were initially limited to the iOS platform from Apple, we soon offered Android versions for almost all of our titles and real-time multiplayer modes in many of our games. Additionally, we were able to continuously expand our portfolio and adapt to the ever-evolving market with new business models and mechanics. By 2023, the company had 8 employees and continued to thrive.

CTC – Digital Business Solutions (Freelance Consultant)

After a successful decade as Co-Founder and Managing Partner of LITE Games GmbH, I made a deliberate decision at the end of 2023 to enter a strategic freelance phase. This period was dedicated to deepening my knowledge in high-growth, cutting-edge areas, such as Artificial Intelligence (AI). Leveraging my expertise in agile methodologies and product leadership, I remain open to assisting select partners in setting up or rolling out their digital projects. Please feel free to reach out if you need support with your project – I’m still happy to help.

insaight.io

insaight.io offers a next-generation, AI-driven customer service solution focused on voice (telephone) and chat automation. We eliminate wait times and ensure 24/7 availability for customer inquiries by utilizing intelligent, thinking AI systems. The insaight AI Voice Agents are designed to be on your front line, taking on 100% of Level 1 inquiries and peak call loads 24/7. Our system ensures zero hold times for every customer and instantly reduces stress on your support staff. The result? Your expert human agents are immediately freed up to concentrate exclusively on complex Level 2 support, sales opportunities, and value-add conversations. All delivered seamlessly and instantly in multiple languages, fully GDPR compliant, and we ensure the smooth integration with your existing systems. Our AI is not about replacing humans. It’s about empowering them. Please reach out if you would like a demo.

Interested? Get into contact via my Contact Form or send me a quick note and I will get right back to you: